Lirassa grabs Mon'Fargret's first aid kit and sets to work on his shoulder.
"I can't do anything about that bone," she says, "but you'll be able to travel."
Ham mutters something in Biton as he has a look at Dabid. Clicking his tongue with annoyance, he seals the stump of the severed leg with celluplasts from his own first aid kit.
Meanwhile, Widjgleeby pokes around the various bits of the Yoti's body (and casually snacks on at least one of them).
Granite Spear bursts through the bead curtain ready to fight, but then she is left looking in bewilderment at the floating cursor point.
"Flaming trickster!" yells Betham at the cursor point angrily. "What kind of sick game are you playing? Show yourself!"
"Show myself?" replies the voice lazily. "Why would I want to do that? I mean...I have a badge-less cop and a brooch-less priestess here, and either one of you'd tear me apart in a second! And if you didn't, there are a lot of very angry people with you. Verrrrry angry..."
"Well, of COURSE we're angry!" Betham shoots back glancing quickly at the others. "It's bad enough that you've turned this old mansion into a stinking cesspool of...drugs and...and..."
There is an annoyed sigh. "See? You're jumping to conclusions! You always jump to conclusions! Anyone with a badge or a brooch...even in past tense. Blinded by rules, rules, rules! You have no idea what's going on, or how much we've suffered to keep you people safe!"
"S-safe?" Betham stammers, clenching his fists. He glares down at Dabid and Mon'Fargret.
"Like I said," the voice goes on easily, "I had nothing to do with any of this. I'll even say I'm very, very sorry if it'll make you feel better. Look, I asked my people to...discourage you from coming in. No one was supposed to get hurt. I never wanted them to shoot at anybody, especially one of my own guests...and I certainly didn't know that one had a killer zombie implant! Now I have to wonder what they really wanted."
While this dialog is going on, Zeton steps through the bead curtain with Gemma in his arms.
"Ooh, I've only been up here a couple of times!" she coos happily. Then she wrinkles her nose. "I don't remember it being so messy!"
Monday, December 13, 2010
Tuesday, November 2, 2010
Come Into My Parlor...
Main Floor
Upper Floor
Lower Floor
Now that the truth of the situation is understood by everyone, Granite Spear proceeds through the inner door from the greeting/changing room and into the main chamber. Widjgleeby follows close behind, thankful that the doors and fixtures were clearly designed with Farbetts in mind. The Mon'Fargret/Ham/Lirassa group also moves on into the house.
A very embarrassed Dabid remains between the two groups, standing before a large, marble-lined staircase going up.
Betham, who is still out in the greeting/changing room, calls, "Stay alert! I can sense there are others in...UWAAAAAH!!!!!!!!!" The sound of him leaning heavily against one of the racks can be heard.
***
"Elder visions?" echoes Bina, looking at Gemma very intently. "What else did he say?"
Gemma seems distracted for a second or two. Then she looks at the disgraced priestess vacantly. "What? Who?"
"Gol'br'in," replies Bina patiently. "Did he ever say anything about...runes?"
"Runes?" echoes Gemma with puzzlement. Then she grins and gestures dismissal. "Oh, you mean those weird symbols he keeps drawing! Weird zone! He's on about that all the time! You mean you...wait..." She takes on a thoughtful look.
"It's just our group," says Bina. "They just linked up..." Her eyes suddenly go wide. "Flames of Goth!!!"
Mey'Luskar gasps and jumps. "What was that?"
"I think your cop friend found the one they're hiding," says Gemma nonchalantly.
Wednesday, October 13, 2010
At the Mansion
The party makes it to the side of the house without further incident (except for the fact that Dabid has run around the back side of the building and hasn't returned).
Zeton notes that there are nice, neat entrance and exit puncture wounds in Gemma's thigh and the tibia has been cleaved in twain. The projectile (or whatever it was) went through the limb like a red hot poker through a wax candle.
Lirassa insists her injury is "only a flesh wound", but she lets Ham have a look at it. Indeed, the projectile (or whatever it was) ripped a gouge in her thigh but doesn't seem to have hit anything vital (though there is more than a little blood). Ham puts a celluplast on it, and that's that.
Pru still seems rather freaked out over having had her arm healed completely by Bina. Her jacket sleeve has a nice hole on either side of it and is soaked with blood, but she is far more interested in the fact that there is no longer any trace of the injury.
Bina herself seems forlorn and pensive, rubbing her hands and looking anywhere except at anyone else.
Mey'Luskar, who was suddenly concerned for Bina at the end of the battle, moves away from the Hergoth without a word and starts looking about the side of the house. Betham follows a similar course but keeps his distance.
Nekshi finishes up her programming, still virtually oblivious to the fact that Granite Spear has half led, half dragged her along to the house.
Mon'Fargret is the last one to arrive at the house, popping a new power pack into his pistol as he continues to glance about warily.
Widjgleeby is standing at the top of the short stairway leading down to the door, her ultra-sensitive nostrils going.
The house itself has walls of a reddish-brown ceramic material. Its main section appears to be of a squarish layout with a tower on each corner. The bottom floor is half underground and, judging from the design of the windows and door, of a more utilitarian nature. The main floor sits on top of it about a meter and a half above the ground. The main section has one more floor above that. The lights of the veranda show that each of the corner towers has one more level above the main section terminating in a Hergoth-style spired dome. The central tower, also capped with a spired dome, has two floors above the main section.
A dim, flickering, reddish glow can be seen in one of the windows of the top floor of the central tower.
"Brrrrr!" says Mey'Luskar, shuddering and hugging herself. "This place gives me the creeps!"
Zeton notes that there are nice, neat entrance and exit puncture wounds in Gemma's thigh and the tibia has been cleaved in twain. The projectile (or whatever it was) went through the limb like a red hot poker through a wax candle.
Lirassa insists her injury is "only a flesh wound", but she lets Ham have a look at it. Indeed, the projectile (or whatever it was) ripped a gouge in her thigh but doesn't seem to have hit anything vital (though there is more than a little blood). Ham puts a celluplast on it, and that's that.
Pru still seems rather freaked out over having had her arm healed completely by Bina. Her jacket sleeve has a nice hole on either side of it and is soaked with blood, but she is far more interested in the fact that there is no longer any trace of the injury.
Bina herself seems forlorn and pensive, rubbing her hands and looking anywhere except at anyone else.
Mey'Luskar, who was suddenly concerned for Bina at the end of the battle, moves away from the Hergoth without a word and starts looking about the side of the house. Betham follows a similar course but keeps his distance.
Nekshi finishes up her programming, still virtually oblivious to the fact that Granite Spear has half led, half dragged her along to the house.
Mon'Fargret is the last one to arrive at the house, popping a new power pack into his pistol as he continues to glance about warily.
Widjgleeby is standing at the top of the short stairway leading down to the door, her ultra-sensitive nostrils going.
The house itself has walls of a reddish-brown ceramic material. Its main section appears to be of a squarish layout with a tower on each corner. The bottom floor is half underground and, judging from the design of the windows and door, of a more utilitarian nature. The main floor sits on top of it about a meter and a half above the ground. The main section has one more floor above that. The lights of the veranda show that each of the corner towers has one more level above the main section terminating in a Hergoth-style spired dome. The central tower, also capped with a spired dome, has two floors above the main section.
A dim, flickering, reddish glow can be seen in one of the windows of the top floor of the central tower.
"Brrrrr!" says Mey'Luskar, shuddering and hugging herself. "This place gives me the creeps!"
Tuesday, September 7, 2010
Strange Welcoming
Gemma seems to have become distracted by both Mon'Fargret and Mey'Luskar, but at the sound of Granite Spear's talk box she snaps out of it.
"Um, right!" she says, shaking her head. "This way!"
"Aw, flamin' bro," moans the guy on the sofa. "I can't move my hands, bro!"
"Hands are overrated," retorts the guy by the light flatly.
Gemma leads the party back down the short hallway and out the door into the night. The rain seems to have stopped, but the glow of the city reflecting off the clouds shows they are still low and ugly. There is just enough light to see the road and the shadowy silhouettes of the trees. As the party moves along southward, Pru asks a question about the layout of the place, and Gemma (who apologizes for her poor Yangae and sticks to speaking Her-galad) explains that the road they are on follows a circle going around the plantation complex, with the house as its hub. If they were to continue around, they would come to the old chapel and its garden, which Gemma says (with clear pride) she has been tending. On the opposite side of the circle are a bunch of large greenhouses. The old warehouse (which Gemma doesn't seem to like) is on the northeastern edge.
The party comes to a T-intersection, where a road curves off to head through the trees toward the inside of the circle. Gemma turns onto it, explaining that the inner woods were the nut groves of the plantation, but they've gone a bit wild. Soon the party passes through the wall of trees, and the ominous, black bulk of the house can be seen standing on a low hill in the middle of the complex. Its shape seems squarish, but it has obviously Hergoth-style towers.
A dim, flickering light can be seen on the top floor of the central tower.
"This isn't good," says Bina. "We're not welcome here!"
"Of course you're not!" replies Gemma. "They think those Eye people or whatever are attacking! But it's okay! They know..."
"I don't like it either," says Betham. "Are you sure about this?"
"Am I sure?" rails Gemma. "Of course! I mean, they're kind of suspicious, but they're alright once you get to know them. Remember, these are my people!" She increases her pace, giggling and mumbling to herself.
(I need ALT checks from everybody.)
(Positions at the end of the second exchange of the second round of combat.)
Sunday, August 29, 2010
Squatters
Bina heads to one of the doors on the ground floor, one that is obviously not the entrance to one of the flats. Stopping before it, she assumes a Hergoth formal greeting pose and intones a Song of Calling. The door opens a few seconds later, but only a crack.
"Bina?" says a soft, feminine voice.
"Yes, Gemma," she replies gently. "It's me. It's alright!"
It's hard to see the figure that emerges in the dark, but she takes Bina's hands and says, "Thank the Entity! But what of...oh..."
"It's alright!" says Bina reassuringly. "Your friend isn't hurt. We had to stun him. He wouldn't stop shooting at us!"
Betham steps forward with the limp form of the shooter over his shoulder. "We need to get him inside," he says flatly.
Gemma's only reply is a few anxious-sounding breaths.
"It's alright!" insists Bina. "No one's here to harm you! In fact, we need your help!"
Gemma's psy senses can be vaguely felt probing about the party, and then focusing on the three Yangae. The pulse of fear she lets off is very tangible.
"They're not your enemies," says Bina. "My soul speaks for them."
Gemma lets out another nervous-sounding breath before she lets the party in.
Once inside, she turns on a pocket light and leads the party to a room in the very heart of the building. The air inside is stuffy and reeks of dust, mold, incense, spiced oil, and the acrid smell of unwashed bodies. Gemma says something, and a larger light within the room comes on. Then the party can see the room and her clearly.
Perhaps she was attractive before, but now her face looks worn and gaunt. Her sullen eyes don't look at all well. She is dressed in casual clothing that is rumpled and stained. Her hair is an unwashed, uncombed mess.
The youngish Hergoth man sitting next to the light doesn't look much better.
"You brought them all in?" he asks with dull annoyance as Betham and Zeton ease the stunned form onto a more or less usable sofa.
"I trust Bina," replies Gemma.
"It's not Bina I'm worried about," retorts the man, "or any other except those three." He nods in the direction of Pru, Mey'Luskar, and Mon'Fargret. "Remember? Gol'br'in said that now no Yangae can be trusted! None! Tur'as unders...well, I see he doesn't at the moment. Bugs on glass! So much for his precious gun! Now you've put us all in danger!"
Stepping forward irritably, Mey'Luskar pops off her contacts and shows her real eyes. "There!" she snaps in Her-galad. "Satisfied?"
Gemma reacts with surprise, but the man is totally unperturbed. "Very well," he says impassively. "What about the other two?"
Wednesday, August 25, 2010
Target, Target
All at once, Zeton jumps up from his position behind Betham and moves forward up the side of the road.
Betham lets out a shout as he walks his volley into the target...mainly because Zeton is moving right into his line of fire. Betham immediately terminates his barrage, but not before one of the pulses lightly grazes Zeton's shoulder.
(It kind of tickles but otherwise doesn't phase him.)
Up ahead, the maniacal shriek can be heard to end in a gurgle.
"Target nil," says Lirassa, lowering her pistol.
"I thought I got him," says Ham.
"Midbrain shock," says Betham as he moves out from cover. "He would've gone berserk. At this range, with this...mist...he probably won't be out long. We'd better move. Bina, how in the flow is your 'friend'?"
"It'll be alright," says Bina, though not quite as calmly as she'd have everyone believe.
"Right," says Betham. "They may have info we need. Let's disarm that guy and get indoors!" He immediately starts heading up the lane at a brisk trot.
(I'm going to assume that the party follows. It's still dark, but the end of the "tunnel" through the woods can be seen clearly...together with Betham's silhouette in it. Some members [especially Mey'Luskar, who refuses to run, and Dabid, who has to be coaxed out of his hiding place] slow things down. I'm going to assume Zeton follows Betham immediately. Is anyone else going to do so?)
Betham lets out a shout as he walks his volley into the target...mainly because Zeton is moving right into his line of fire. Betham immediately terminates his barrage, but not before one of the pulses lightly grazes Zeton's shoulder.
(It kind of tickles but otherwise doesn't phase him.)
Up ahead, the maniacal shriek can be heard to end in a gurgle.
"Target nil," says Lirassa, lowering her pistol.
"I thought I got him," says Ham.
"Midbrain shock," says Betham as he moves out from cover. "He would've gone berserk. At this range, with this...mist...he probably won't be out long. We'd better move. Bina, how in the flow is your 'friend'?"
"It'll be alright," says Bina, though not quite as calmly as she'd have everyone believe.
"Right," says Betham. "They may have info we need. Let's disarm that guy and get indoors!" He immediately starts heading up the lane at a brisk trot.
(I'm going to assume that the party follows. It's still dark, but the end of the "tunnel" through the woods can be seen clearly...together with Betham's silhouette in it. Some members [especially Mey'Luskar, who refuses to run, and Dabid, who has to be coaxed out of his hiding place] slow things down. I'm going to assume Zeton follows Betham immediately. Is anyone else going to do so?)
Sunday, August 15, 2010
Stand-down or Standoff?
(Map image clipped from plantation map I might show you someday...)
(For the record, the group passed through the main gate to the plantation and is still on the short [about 80m] road that cuts through the "forest wall" ringing the compound. The nearest building to the end of the road is the workers' apartments, and the shooter is hiding behind its corner. The party is currently taking cover in the trees at the edge of the "forest wall" about 30m away from the building.)
At Bina's request, Mon'Fargret keeps his aim but does not fire.
"I think you're right," says Lirassa, clicking on some kind of pistol. "It's just one sod. I got a mark. Should I toast him?"
"Someone in the building," says Bina hauntingly, her fingers on her temples. "She's afraid...so afraid...but maybe a friend..."
Another blast sears its way from the apartment, this time apparently aimed at Mon'Fargret's position. The shot is low. A baffle-effect plasma burst erupts from the pavement accompanied by an incoherent shout.
Saturday, July 31, 2010
Incoming
Seeing that Betham doesn't seem to be too concerned and that there doesn't seem to be any real danger yet, Zeton quickly heads over to Betham.
"OK," he says, "whoever is here knows we are here and they aren't happy about it. It's too bad we can't emit thoughts of happiness and calm to reassure these folks we aren't here to bother them, eh?"
Zeton wipes some rain from his brow and nervously looks around into the shadows. "So, how do you recommend we approach and enter the worker flats?"
"Very carefully," replies Betham. "Trying to cut through the woods would be a very bad idea, what with all the blind baggage."
"Hey!" cries Mey'Luskar indignantly. "Who are you..."
"GET DOWN!!!!" yells Betham, giving Zeton a shove.
"NO!!!" screams Bina simultaneously as she tackles Mey'Luskar.
There is a sound like a nearby lightning strike. It is accompanied by a flash that leaves a short-lived, visible path of blue fire in the air as the very molecules of the mist are torn apart. One of the trees on the opposite side of the road erupts in flame from its trunk.
"Rakk!" barks Lirassa. "That was no laser designator!"
"OK," he says, "whoever is here knows we are here and they aren't happy about it. It's too bad we can't emit thoughts of happiness and calm to reassure these folks we aren't here to bother them, eh?"
Zeton wipes some rain from his brow and nervously looks around into the shadows. "So, how do you recommend we approach and enter the worker flats?"
"Very carefully," replies Betham. "Trying to cut through the woods would be a very bad idea, what with all the blind baggage."
"Hey!" cries Mey'Luskar indignantly. "Who are you..."
"GET DOWN!!!!" yells Betham, giving Zeton a shove.
"NO!!!" screams Bina simultaneously as she tackles Mey'Luskar.
There is a sound like a nearby lightning strike. It is accompanied by a flash that leaves a short-lived, visible path of blue fire in the air as the very molecules of the mist are torn apart. One of the trees on the opposite side of the road erupts in flame from its trunk.
"Rakk!" barks Lirassa. "That was no laser designator!"
Sunday, July 18, 2010
Someone at the Gate
The party continues to pick its way along the edge of the street next to the outer wall of the estate. The darkness and the obnoxious, misty rain are disorienting. So are the even more obnoxious weeds, overhanging branches, and occasional bit of litter.
"Wonderful city management," mutters Mey'Luskar bitterly as yet another vine catches her in the face.
"This place is way low on the list, lady," retorts Dabid. "They're still fixing up the ghettos, remember?"
Suddenly Widjgleeby halts, sniffing. "Someone there!" she hisses.
The party comes to a tense stop. There are a few ominous clicking sounds.
Ham pulls out his scanner and starts fiddling with it.
"They don't mean us any harm," says Bina. "I sense annoyance, but not hate. He's a Hergoth, and...I think he's expecting us!"
"Par'deth?" asks Pru almost eagerly.
"No," replies Bina. "It's Constable Betham. And he's alone."
"Wonderful city management," mutters Mey'Luskar bitterly as yet another vine catches her in the face.
"This place is way low on the list, lady," retorts Dabid. "They're still fixing up the ghettos, remember?"
Suddenly Widjgleeby halts, sniffing. "Someone there!" she hisses.
The party comes to a tense stop. There are a few ominous clicking sounds.
Ham pulls out his scanner and starts fiddling with it.
"They don't mean us any harm," says Bina. "I sense annoyance, but not hate. He's a Hergoth, and...I think he's expecting us!"
"Par'deth?" asks Pru almost eagerly.
"No," replies Bina. "It's Constable Betham. And he's alone."
Friday, June 25, 2010
Fast-Forwarding
(Heeding both the boredom of the players and his own frustration at the lack of activity, the Gamemaster pushes the "FF" button on the Vorpal Remote...)
A summary of the scenes as they blip past:
- There's a bit of conversation with the two women, Vliana and Kairi (the Besteeng). It turns out that they are the frontwomen of a pop band that has been fairly active, not only in Mul'ein, but throughout the region. Apparently they are based in Ekr'in, however. (That's why Nekshi interviewed them not so long ago.) Both are outgoing, but Vliana is clearly the friendlier of the two. It's clear that she and Bina have a deep rapport that goes back. It also appears that, though they're not personally acquainted with her, the two women know who Mey'Luskar is. Vliana seems to respect her, but Kairi doesn't try very hard to mask her contempt. They're both very well acquainted with Lirassa, too, and there seems to be both tension and mutual respect between them.
- During the talk, a little light can be seen to come on over Uskua's head, and she points out that the two musicians have a small bus they use for their band. Bina then hints to Vliana that the party is hoping to do something very important, but are having some problems squaring transportation. Kairi seems ambivalent, but Vliana offers to help immediately.
- The party remains at Wirg's long enough for everyone to finish. The three suspicious men leave during this time without incident. A couple more customers come in, but no one of any significance. By the time the party gets ready to leave, both Bina and Mey'Luskar are looking a bit red around the edges from wine and cocktails.
- It is early evening when the party gathers together to leave. As it is just a week before summer, it is still daylight outside, though it is cloudy. The fact of the heavy Peace Force presence in the area is mentioned. After some deliberation and maneuvering, Wirg has the party leave through the employee exit out into the back alley. There are a couple of unsavory-looking characters back there (probably drug pushers), but they high-tail it out of there at first glimpse of the party.
- The bus arrives. It's actually not a bus but rather an old military transport van that has been retooled. The rear is designed to hold gear, while there are seats for up to eight passengers in addition to the driver. There is more than enough room for everybody. Even better, the windows are all tinted. The driver, another Ehrlathagi woman, doesn't seem happy about the arrangement, but she does what she's told.
- It is decided to head out of Mul'ein, circle around, and enter the Bousin area from the north, preferably after it has gotten a bit darker. The musicians say they hope the party can come up with a plan during that time.
So...what is the party's plan?
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