Wednesday, October 13, 2010

At the Mansion

The party makes it to the side of the house without further incident (except for the fact that Dabid has run around the back side of the building and hasn't returned).

Zeton notes that there are nice, neat entrance and exit puncture wounds in Gemma's thigh and the tibia has been cleaved in twain. The projectile (or whatever it was) went through the limb like a red hot poker through a wax candle.

Lirassa insists her injury is "only a flesh wound", but she lets Ham have a look at it. Indeed, the projectile (or whatever it was) ripped a gouge in her thigh but doesn't seem to have hit anything vital (though there is more than a little blood). Ham puts a celluplast on it, and that's that.

Pru still seems rather freaked out over having had her arm healed completely by Bina. Her jacket sleeve has a nice hole on either side of it and is soaked with blood, but she is far more interested in the fact that there is no longer any trace of the injury.

Bina herself seems forlorn and pensive, rubbing her hands and looking anywhere except at anyone else.

Mey'Luskar, who was suddenly concerned for Bina at the end of the battle, moves away from the Hergoth without a word and starts looking about the side of the house. Betham follows a similar course but keeps his distance.

Nekshi finishes up her programming, still virtually oblivious to the fact that Granite Spear has half led, half dragged her along to the house.

Mon'Fargret is the last one to arrive at the house, popping a new power pack into his pistol as he continues to glance about warily.

Widjgleeby is standing at the top of the short stairway leading down to the door, her ultra-sensitive nostrils going.

The house itself has walls of a reddish-brown ceramic material. Its main section appears to be of a squarish layout with a tower on each corner. The bottom floor is half underground and, judging from the design of the windows and door, of a more utilitarian nature. The main floor sits on top of it about a meter and a half above the ground. The main section has one more floor above that. The lights of the veranda show that each of the corner towers has one more level above the main section terminating in a Hergoth-style spired dome. The central tower, also capped with a spired dome, has two floors above the main section.

A dim, flickering, reddish glow can be seen in one of the windows of the top floor of the central tower.

"Brrrrr!" says Mey'Luskar, shuddering and hugging herself. "This place gives me the creeps!"