The Geishana start hauling the wounded outside, and the fully conscious Yangae militiamen gather themselves up to go. As for the Hergoth Peace Forcers, there seem to be more now than there were before, and they are either performing police work, helping the Geishana, or just milling about looking around in wonder.
Dauk and Pru approach the party a bit hesitantly, Dauk with a bit of a limp. Seeing this, Constable Pal'dun comes as well.
After a wary glance at Pal'dun, Dauk looks at Mon'Fargret, bows awkwardly, and says, "My lord, I meant what I said. We want this thing gone. Until then, we all have a common cause. I don't know if the Hergs will respect that, but I know you will."
Zeton, who has been fiddling with his wrister on and off for the past several minutes, finally heaves a sigh of relief as a welcome tone sounds. Then he can be heard speaking Yangae quietly.
Pel'dun raises the visor of his helmet and says, "I think lack of respect is the root of a lot of our problems right now."
"Just how deep is that root?" wonders Dauk. "Alright, Constable. For now at least we'll leave that one buried. I need to go with my team to the hospital. I'm sure they'll be wanting to ask questions." He makes a face as if the words tasted awful. "Allow me to give you a code so you can contact me." He starts fiddling with his wrister.
"I need to go too," says Pru. "My team...you know." She draws a breath and lets it out slowly. "I'd like to meet up with you later. Where are you going next?" She glances at Pal'dun. "You are going, aren't you?"
Pal'dun shrugs. "I don't see why not. But I'd like to have an idea where you're going in case something comes up."
During the ensuing pause, Zeton can be heard saying to his wrister, "You know the spot, we recently had lunch there. Shall we meet there, in say an hour?"
There are some looks of surprise and of confusion. Then Lirassa says, "Do you think they'll even let us in?"
"Where?" asks Pru, puzzled at everyone's reaction.
Monday, September 21, 2009
Friday, June 19, 2009
Same Song, Fifteen Thousandth Verse
This time the group makes the trip back to the club the old fashioned way: They walk. True to Dusker's word, all the security features have been deactivated. There is no sign of the vambli as the group goes down the stairs and circles around through what are apparently preparation and waiting rooms for club staff or performers. (There is, however, the rather mangled corpse of a Peace Force patrolman.) They enter the club through the door next to the bar.
The first thing that greets them on their return is a look on Betham's face that could wilt a hillside in the Goer'dan cloud forest.
"You let him get away," he growls, "didn't you?"
"That's right," replies Par'deth calmly. "He's more use to us out there than here."
"Oh, I'm sure," says Betham testily. "Especially if he starts shooting people, assuming he doesn't wind up getting blown away first. Really useful!"
"I trust his honor," says Par'deth.
"If he gave you his word," says Dauk, "I'm sure he'll keep it."
"Unless he changes his mind," suggests Detective Gar'en.
"Now, what's that supposed to mean?" says Pru. "You calling him a liar?"
"I'm only stating a possibility," replies Gar'en.
"What possibility?" demands Pru.
"He thinks Yangae honor means dirt," suggests Blue Yangae D with a mocking giggle. "Same old story!"
"There are no absolutes," says Constable Pal'dun. "Honor means different things to different people. If Par'deth..."
"Different things?" says Blue Yangae D, his voice starting to rise. "Maybe among you Hergs! You can't make up your minds, can you? That's why you have to have someone else control them for you all the time!" He gestures toward the priestesses.
"We do NOT control people's minds!" spits Bina. Keil'i quickly grabs her arm.
"Don't bother," says one of the yellow-marked Yangae on the floor weakly. "They'll never understand."
"No, they won't, will they?" says Blue Yangae D. "But we still have to live by their rules, don't we?"
"I didn't think they had rules," says Dauk with a chuckle.
"Of course we do!" says Constable Pal'dun, his calm demeanor cracking. "Why do you think we're here?"
"To protect your own!" replies Blue Yangae D. "You don't give a clod about us!"
"Why do you think we're here?" adds Dauk. "Fair is fair, right?"
"You aren't sanctioned," retorts Detective Gar'en. He nods toward the yellow-marked Yangae on the floor. "You're also a security risk!"
"The warrrrr has begunnnnn," sings Wari.
"We're a necessary evil," replies Dauk.
"You're a public nuisance!" counters Gar'en. "That's an arrestable offense!"
"You mean like your Blues?" demands Blue Yangae D. "Have you arrested any of them? How much protection have you given us against them? None! Bad enough they're scaring people off the streets and out of their businesses south of the river! Now they're here in Ekr'in, and you guys just look the other way every time!"
"The Blues will no longer give you any trouble," says Par'deth.
"I'll vouch for that," admits Pru.
"Well, I appreciate that!" says Dauk sincerely. "They were honorable enough regarding the others in your team, Pru. I'll give them that."
"It's a start," snarls Blue Yangae D.
"What more do you want?" asks Bina impatiently.
Blue Yangae D eyes her sourly before snarling, "Not much point in mentioning it."
Suddenly everyone is jarred to silence by the crash of a table thrown halfway across the room. Trying to collect his composure, Betham looks at his trembling gauntlets and says, "I don't give a flaming lump what you or anyone else here wants! In case you pack of gits can't figure it out, we still have a problem! Last time I checked, the problem was more serious for you than for us! Am I mistaken here?" He glares bolts of pure ice at the Yangae militiamen. "Now of course, since we obviously don't give a clod about what happens to you, we could just ignore the whole thing and let you suffer, right?" He kicks a chair. "It's not happening, is it?"
"You don't have much choice, Constable," says Dauk impassively. "This thing is turning the Yangae against you! It's simple survival, and you know it."
Betham mutters something under his breath.
"We have a common enemy," continues Dauk. "Therefore we have a common cause. We respect that."
"And if we overcome it?" asks Constable Pal'dun.
"Right back at each other's throat," spits Gar'en as he activates his wrister and starts pecking at it.
"We're not giving in to you!" says Blue Yangae D. "You're not controlling our minds!"
"That's exactly what he said!" says Betham, gesturing at Br'am. Then he gestures at the yellow-marked Yangae. "That's probably what they said! And Dusker, and Mek, and...whatever. Probably even Mas'Vallaf! They all said it! What did it get them?" With a sigh, he stomps off in the direction of the exit.
Pru gives Dauk a horrified look.
"He does have a point," says Mey'Luskar quietly.
Tuesday, June 9, 2009
Accountings
Ham's scanner shows that the security blocks are still in effect. The way out is not clear.
Widjgleeby looks understandably curious as she rises to her feet. She is not the only one. Even those that witnessed the spectacle show expressions ranging from puzzled to totally blown away.
As the priestesses relax from their trance and heave a sigh of relief, Gaima and Bina move to help Keil'i. Per'anai fixes Mey'Luskar with her gaze.
Dauk and Blue Yangae D start checking out the yellow-marked Yangae again. Constable Pal'dun heaves a heavy sigh of rapture and turns to examine Mek. As he does so, Dusker says, "Hey there, I'd like my hands and legs unhooked, if you don't mind." When Pal'dun only glances at him warily, he adds, "They're probably going to need my help shutting everything down!" Pal'dun then looks over at Betham, who answers with a grim gesture of affirmative.
"Alright," says Pal'dun as he stoops to unlock Dusker's restraints. "Don't do anything stupid!"
"Too late for that," retorts Dusker darkly.
"The enemy is gone," croons Wari from her sofa.
"Yeah," concurs Pru, probing around with her ring. "Nothing! Nothing at all! They're all clean!"
Per'anai gestures affirmative Yangae style and says, "The power of the Rune has been broken for now. Everyone poisoned by it has been freed."
"Um...for now?" echoes Pru, her eyebrows quickly drooping.
"The enemy's presence here was only an extension of itself, thank the Entity," explains the priestess. "But the fact that it could do these things means one of two possibilities. Either it has a primary host somewhere here in Mul'ein, or..."
"I won't ask," says Pru.
"You don't need to," says Detective Gar'en. "Honored Teacher, do you honestly believe the Atlanzi is here in person?"
"Atlanzi?" echoes Dauk. "Is that...?"
"No," replies Per'anai, "I do not. If it were, the Sentinel would respond to it directly, and woe would be to all of us!"
"What the skaz is an 'Atlanzi'?" demands Blue Yangae D.
"A good reason to panic," replies Dauk. "I don't like the sound of that 'Sentinel' she mentioned, either." Then he says in a louder voice, "If you'll excuse me! I know this is probably a witch thing and a whole lot bigger than I am, but I'd really like to know what's going on!"
Per'anai studies him for a few seconds and then replies, "This is not a 'witch thing'. It involves you a lot more than you think, or at least it should. The greatest danger is to the children of Foldorius!"
Wednesday, June 3, 2009
How Many Dilemmas?
Constable B-1, whose nameplate reads "Pal'dun", responds to Zeton's inquiries by saying a polite, "One moment, please," over his wrist scanner. Then he cries, "This one is flatlined!"
"Br'am, too," reports Patrolman 2. "We need Geishana here!"
"We could use them, too," says Blue Yangae A as his fellows tend to their yellow-marked comrades.
"Right," says Betham. He starts to raise his wrister, but he's interrupted by a cry from Detective Gar'en.
"Negative! We're still in a danger zone!"
"What do you mean?" demands Betham.
"Probably this!" cries Constable B-3 from his position at the main entrance. Holding the door open, he gestures outside.
Just beyond the door there lies what is probably Blue Yangae E, or what's left of him anyway. His armor is all but flattened, and he is surrounded by a puddle of what appears to be his own bodily fluids. The noisome goo has a strange, viscous quality as if it were liquid mercury.
Constable B-3 pulls a flyer from a bulletin board next to the door, crumples it up, and tosses it outside. As soon as it crosses the threshold, the paper suddenly drops to the floor as if pulled by a great magnet and flattens with a surprisingly large thud.
"Stasis zone!" says Blue Yangae A. "Or grav. Are all the entrances blocked?"
"No," replies Detective Gar'en, "just that one. The others are clear."
"No..." moans Dusker. He looks at Mon'Fargret. "The guards!"
"Patrolman Bel'in!" says Detective 2, pointing at the door next to the stage. "I-I think he's still..."
"Flames," mutters Betham, and he activates his wrister. "Bel'in! Patrolman Bel'in! Report!" He looks at the door, clearly raising his psy senses. "This is Betham! Put your spirit back on its hook! Report!"
The wrister beeps. "Um...sir...I-I'm sorry! I..."
"Bel'in, you flaming, weak-spined excuse for a putz! Running out on us when you're needed?"
"I just...Br'am..."
"Get your stinking carcass back here three minutes ago!"
"Yes, sir! I-I'm sorry, sir! I...AAAAAAARRRRRRGGGGGHHHH!!!!!"
From the wrister comes the sounds of a struggle. A rather brief struggle. It ends with a sickening snap followed by a crash. Then there is only silence.
"The guards have us in their power," says Dusker.
"Patr'im," says Betham anxiously into his wrister. "Report! The guards! Are they still in your custody?"
Silence.
"We can't get out," says Dusker.
Saturday, May 16, 2009
Justice Switches Arms
Just then the double doors burst open with a bang, there is a clack of armored boots, and a familiar voice says, "Superintendent Br'am! Are you busy now?"
The superintendent's eyes widen and then furrow.
"What in flames are YOU doing here?" demands Constable Panith.
"Betham!" snaps the superintendent. "You gl'imm! You were ordered to patrol..."
"...to patrol the eastern side of the Park," interrupts Betham as he strides in flanked by three other armored constables. "Not that there was anything there. You have an important message, but it seems your com is down. I came here to deliver it personally."
"Right, whatever!" snaps the superintendent. "Give me the message, and be quick about it!"
"Com silence and blockers too?" asks Betham playfully as he and his team thread their way through the tables. "And the Night Guard? Is this normal procedure for our district?"
"The situation calls for special measures," replies the superintendent. "Now give me the message and get your ass back out on your bikes!"
"Very well," says Betham. He waves his team off just as they're passing by the party. He himself comes to a stop directly in front of the superintendent. Then he glances back at Par'deth and shifts a bit to the side. "There are two parts to the message. I'm guessing the first is evidence. The second part is probably instructions. I'll play 'em in that order."
"Fine!" snaps the superintendent.
Betham holds up his wrister, taps in a sequence, and then pauses as a holo display appears.
(From behind the party there is a sound of carefully shifting stools.)
"All lies!" cries Keil'i. "Lies and betrayal! How can you call yourself a representative of..."
There is a flash and crackle of a stun bolt, and Keil'i collapses to the ground, blue sparks playing about her form.
Bina lets out a verbal and psychic scream and runs to her companion's side.
"Just an unfortunate precaution," says the superintendent with a sigh. "She'll be alright. Your name is Bina, right? At least you're a local, so you should understand."
[cut]
"Extreme..." sings Wari in Her-galad (mimicking Constable Panith). "Even more extreme when controlled...not by the Temple, but still controlled! Poison in the air..."
"Shut up!" snaps Constable Panith, switching on his stun baton.
"Who pulls your strings, Constable?" sings Wari as if in a dream.
"I said shut up!" growls Panith, and he moves toward her menacingly.
"Wari, don't!" hisses Blaghl.
"Smile for the cameraaaaaas..." Wari sings, glancing around the room.
Panith hesitates, glancing around, each breath a growl of rage, then, with a most un-Hergoth howl, his control gives way, and he jabs the Bolgan violently with his baton. Her attempt to dodge is unsuccessful. There is a crackle of stun fire, and she quietly collapses.
Breathing as if on the verge of hyperventilation, Constable Panith wheels around, brandishing his baton as if half berserk, and growls, "You...will...all...obey...authority!"
An almost tangible wave of tension spreads through the club.
"And now the second part," says Betham as the holo image changes. [His other hand can be seen to move closer to his sidearm.]
"Superintendent Br'am," says the face as it fades into focus, "you, Panith, and Ter'nbath are relieved of all duties and under arrest, effective immediately!"
"TRAITORS!!!" yells Panith.
At the same time, a psychic scream like "KYAAAAAAATH" echoes through everyone's mind as Par'deth becomes a thing of fire.
(I'll be needing speed point rolls. Use the number and type of dice indicated for 1st exchange according to your SPD attribute. The table is here.)
Tuesday, May 5, 2009
The Wrong Arm of Justice
Zeton and Lirassa are still fussing over the computer when both Widjgleeby and Ham announce that the approaching force has made it to the room outside.
A moment later, an amplified, Hergoth-sounding voice speaking Her-galad blares, "Peace Force! This area is under security! Stand down and present yourselves!" The order is then repeated in Yangae.
"Should we take cover?" whispers Pru anxiously.
"No," says Bina. "We'd better do what they say."
"Show no resistance!" advises Keil'i.
Suddenly Mek screams hysterically, "IN HERE! IN HERE! HELP US! THEY'RE ROBBING THE PLACE!"
Boots can be heard scrambling toward the entrance to the chamber. Then the order to stand down and present is repeated from the doorway.
Mek continues, "STOP THEM! HURRY! THEY'LL RUIN EVERYTHING!"
"We are from the Temple!" shouts Bina. "We offer no violence!"
"Stay where you are," says a relatively deep Hergoth-sounding voice in Her-galad but using a telepathic translator. "Make no aggressive moves! This area is under security!"
Two Peace Force officers in armor step through the door with pistols drawn. Keil'i steps forward carefully to present herself, hands held open. Bina rises painfully to do the same.
"All of you," says one of the officers (though not the deep-voiced one), "move to the open area! Do it now!"
There is a nice, cheerful bleep of confirmation from Lirassa's wrister. Muffling her sigh of relief, she quickly shuts it off.
"You there," says the officer, "move away from the machine! Hands where we can see them!"
As he speaks, a third Peace Force officer swaggers in behind the first two. He is a bit brawnier. His markings also show him to be of higher rank than the others.
"Come on now," he says in the deep voice heard before. "I know you don't want trouble, so don't make any. Let's see all of you move over there so we can see you, nice and easy. And while we're at it, why don't we just see you leave your weapons on the floor as you go. It's safer for all of us that way."
"Superintendent!" says Pru with surprise. Then she smirks. "Why aren't you at your desk?"
"Why aren't you in a hospital bed like the rest of your team, Pru?" asks the superintendent. "Or a box? You, too! With the others! Move!"
A moment later, an amplified, Hergoth-sounding voice speaking Her-galad blares, "Peace Force! This area is under security! Stand down and present yourselves!" The order is then repeated in Yangae.
"Should we take cover?" whispers Pru anxiously.
"No," says Bina. "We'd better do what they say."
"Show no resistance!" advises Keil'i.
Suddenly Mek screams hysterically, "IN HERE! IN HERE! HELP US! THEY'RE ROBBING THE PLACE!"
Boots can be heard scrambling toward the entrance to the chamber. Then the order to stand down and present is repeated from the doorway.
Mek continues, "STOP THEM! HURRY! THEY'LL RUIN EVERYTHING!"
"We are from the Temple!" shouts Bina. "We offer no violence!"
"Stay where you are," says a relatively deep Hergoth-sounding voice in Her-galad but using a telepathic translator. "Make no aggressive moves! This area is under security!"
Two Peace Force officers in armor step through the door with pistols drawn. Keil'i steps forward carefully to present herself, hands held open. Bina rises painfully to do the same.
"All of you," says one of the officers (though not the deep-voiced one), "move to the open area! Do it now!"
There is a nice, cheerful bleep of confirmation from Lirassa's wrister. Muffling her sigh of relief, she quickly shuts it off.
"You there," says the officer, "move away from the machine! Hands where we can see them!"
As he speaks, a third Peace Force officer swaggers in behind the first two. He is a bit brawnier. His markings also show him to be of higher rank than the others.
"Come on now," he says in the deep voice heard before. "I know you don't want trouble, so don't make any. Let's see all of you move over there so we can see you, nice and easy. And while we're at it, why don't we just see you leave your weapons on the floor as you go. It's safer for all of us that way."
"Superintendent!" says Pru with surprise. Then she smirks. "Why aren't you at your desk?"
"Why aren't you in a hospital bed like the rest of your team, Pru?" asks the superintendent. "Or a box? You, too! With the others! Move!"
Sunday, April 19, 2009
In the Depths of a Den of Vice
The room beyond the door seems larger than expected, especially considering how small and insignificant the doorway was. Perhaps it is a trick of the eerie, dim, greenish lighting, but once the party gets past the various racks and piles of boxes near the entrance, the chamber opens up and appears quite cavernous.
The air inside seems a bit thick, and its aroma is a weird combination of ozone, solvents, warehouse mustiness, old bapf, vomit, some sour scent that defies explanation, Yangae-style spiced room freshener, and even spicier dasch smoke. (Widjgleeby is not amused.)
In one corner there is a sort of platform whose surface is very shiny black, but the reflected light betrays a sort of mottled appearance, as if it were made up of many thousands of tiny tiles. A low hum which fills the room clearly emanates from this bizarre edifice (which looks quite familiar to Mon'Fargret and Pru).
A tall, apparently female humanoid in armor with a multitude of weapons stands guard next to the platform. On seeing Par'deth, she bows stiffly but remains in position.
Not far away, there is an untidy-looking half circle of tables holding control panels, monitor plates, cased or rack-mounted machinery, a variety of equipment tossed about, and a veritable collection of drink cups, food containers, dirty dishes, and ashtrays. The floor in the vicinity of the tables is even messier.
A female Bolgan is busily examining the machinery. She doesn't respond to the party at all. She doesn't look happy, either.
Next to the tables, seated in chairs and apparently restrained, are two Yangae men (of the Yangae ethnic group). One of the two, who doesn't look familiar to the party, immediately greets Par'deth with a torrent of curses and thrashes about helplessly. The other, however, eyes the party calmly as they come in. There is no mistaking who it is.
"Be still, Mek," he says with apparent amusement, making no attempt to hide his Noble caste pronunciation. "We have new guests!" He glances about the party and offers a nod of greeting, a grin crossing his face. "Ah! The honorable artist! With his blue sidekick, of course! And the oversized mock-Hergoth investigator or spy known as...what is it...Zayton? Here with the warrior whore from Wirg's? How interesting! In fact, I believe I saw that Farbett at Wirg's, too, only yesterday! I remember she was with a very talkative Zorlan who had a spiny, alien sidekick! I don't see either of those or the sickening, hooded thing they latched onto; otherwise I'd suspect half of Wirg's lunchtime clientele had dropped in for bapf!" He squints a bit looking at Ham. "I don't remember that one. I'm probably the better for it." Then he turns his gaze to Pru. "I do know you, however. Pru! A true citizen! What are you doing mixed up with this lot?" He lifts scornful eyes to the priestesses.
The air inside seems a bit thick, and its aroma is a weird combination of ozone, solvents, warehouse mustiness, old bapf, vomit, some sour scent that defies explanation, Yangae-style spiced room freshener, and even spicier dasch smoke. (Widjgleeby is not amused.)
In one corner there is a sort of platform whose surface is very shiny black, but the reflected light betrays a sort of mottled appearance, as if it were made up of many thousands of tiny tiles. A low hum which fills the room clearly emanates from this bizarre edifice (which looks quite familiar to Mon'Fargret and Pru).
A tall, apparently female humanoid in armor with a multitude of weapons stands guard next to the platform. On seeing Par'deth, she bows stiffly but remains in position.
Not far away, there is an untidy-looking half circle of tables holding control panels, monitor plates, cased or rack-mounted machinery, a variety of equipment tossed about, and a veritable collection of drink cups, food containers, dirty dishes, and ashtrays. The floor in the vicinity of the tables is even messier.
A female Bolgan is busily examining the machinery. She doesn't respond to the party at all. She doesn't look happy, either.
Next to the tables, seated in chairs and apparently restrained, are two Yangae men (of the Yangae ethnic group). One of the two, who doesn't look familiar to the party, immediately greets Par'deth with a torrent of curses and thrashes about helplessly. The other, however, eyes the party calmly as they come in. There is no mistaking who it is.
"Be still, Mek," he says with apparent amusement, making no attempt to hide his Noble caste pronunciation. "We have new guests!" He glances about the party and offers a nod of greeting, a grin crossing his face. "Ah! The honorable artist! With his blue sidekick, of course! And the oversized mock-Hergoth investigator or spy known as...what is it...Zayton? Here with the warrior whore from Wirg's? How interesting! In fact, I believe I saw that Farbett at Wirg's, too, only yesterday! I remember she was with a very talkative Zorlan who had a spiny, alien sidekick! I don't see either of those or the sickening, hooded thing they latched onto; otherwise I'd suspect half of Wirg's lunchtime clientele had dropped in for bapf!" He squints a bit looking at Ham. "I don't remember that one. I'm probably the better for it." Then he turns his gaze to Pru. "I do know you, however. Pru! A true citizen! What are you doing mixed up with this lot?" He lifts scornful eyes to the priestesses.
Monday, April 6, 2009
As The Soundtrack Switches to a Slightly Ominous Theme...
Atop the hill...
The lay priestesses and acolytes succeed in clearing all the tourists out of the Temple, making way for the party to enter. Once the group is inside the sanctuary, the doors are closed behind them...with the lay priestesses and others outside.
The three priestesses with the party look at each other briefly with apparent puzzlement, and then their silent questions are apparently answered by a sudden swirl of green soulfire. A priestess appears who the party hasn't seen before. She gives the party nothing but a stern glance before turning her attention to the three younger priestesses. A silent conversation is shared, and then the higher-ranked priestess leads everyone through the passages down to the gate as before.
The gate chamber is empty save the gate itself; there is no sign of Par'ai.
"Par'ai is busy elsewhere," explains Gaima. "Kal'mai Ash-Light will operate the gate. I will send Keil'i Glowing-Hill and Bina with you. I will stay here with Mey'Luskar. Par'deth is waiting for you on the other side. Hopefully this won't take long."
With that, the higher ranking priestess turns to the gate and sings to it in the eerie vocal/psychic harmony. It responds by activating as before, forming a glowing portal beneath the shimmering gem.
Mey'Luskar whispers something in Mon'Fargret's ear, kisses him on the cheek abruptly as if it burns her, and moves away from the group with Gaima.
"Come!" says Keil'i, and she steps through the portal.
***
On the lower circle...
Nekshi and Kuluf board the vehicle without any trouble. Granite Spear seems a bit more reluctant (not to mention a bit clumsier when it comes to climbing in). Soon the little truck is humming its way around the main circle road toward the Museum.
"Are you lost?" asks the Yangae man pleasantly in his native tongue.
"She's troubled," cuts in one of the Hergoth women, also in Yangae. "She's searching for something!"
"Well, isn't that why people usually come up here?" asks the Yangae man. "To search for something? The thing is you never quite know what you're gonna find! Bet you didn't expect this lot to come your way!" Then he laughs out loud. The two Hergoth women join him, uttering the low wail that serves as the Hergoth equivalent of a laugh. Then the man says, "So tell us, what's your story, anyway?"
The lay priestesses and acolytes succeed in clearing all the tourists out of the Temple, making way for the party to enter. Once the group is inside the sanctuary, the doors are closed behind them...with the lay priestesses and others outside.
The three priestesses with the party look at each other briefly with apparent puzzlement, and then their silent questions are apparently answered by a sudden swirl of green soulfire. A priestess appears who the party hasn't seen before. She gives the party nothing but a stern glance before turning her attention to the three younger priestesses. A silent conversation is shared, and then the higher-ranked priestess leads everyone through the passages down to the gate as before.
The gate chamber is empty save the gate itself; there is no sign of Par'ai.
"Par'ai is busy elsewhere," explains Gaima. "Kal'mai Ash-Light will operate the gate. I will send Keil'i Glowing-Hill and Bina with you. I will stay here with Mey'Luskar. Par'deth is waiting for you on the other side. Hopefully this won't take long."
With that, the higher ranking priestess turns to the gate and sings to it in the eerie vocal/psychic harmony. It responds by activating as before, forming a glowing portal beneath the shimmering gem.
Mey'Luskar whispers something in Mon'Fargret's ear, kisses him on the cheek abruptly as if it burns her, and moves away from the group with Gaima.
"Come!" says Keil'i, and she steps through the portal.
***
On the lower circle...
Nekshi and Kuluf board the vehicle without any trouble. Granite Spear seems a bit more reluctant (not to mention a bit clumsier when it comes to climbing in). Soon the little truck is humming its way around the main circle road toward the Museum.
"Are you lost?" asks the Yangae man pleasantly in his native tongue.
"She's troubled," cuts in one of the Hergoth women, also in Yangae. "She's searching for something!"
"Well, isn't that why people usually come up here?" asks the Yangae man. "To search for something? The thing is you never quite know what you're gonna find! Bet you didn't expect this lot to come your way!" Then he laughs out loud. The two Hergoth women join him, uttering the low wail that serves as the Hergoth equivalent of a laugh. Then the man says, "So tell us, what's your story, anyway?"
Saturday, March 21, 2009
A Change of Venue
After the "incident" on the stairs, the party (sans Nekshi and Granite Spear)(and Widjgleeby, who's still waiting in the lobby) return to their rooms to get their things together. Those that turned their clothes over to the acolytes find everything cleaned, pressed, folded, and left on the appropriate beds. All of the male members plus Pru are in the hall ready to go in a flash. Lirassa and Mey'Luskar, however, are not.
As Dabid, Ham, Mon'Fargret, Pru, and Zeton wait in the hall with more than a little pacing and tapping of extremities, Gaima says, "Actually...it might not be necessary for all of you to go. We really only need you to confirm something. It...might be inconvenient to send so many."
Lirassa emerges as the priestess is talking, and she immediately replies, "I agree. I think Mey'Luskar should stay here."
"She's probably right," adds Mey'Luskar herself from behind the Besteeng. "I'll go with you as far as the gate, but I'll stay with the priestesses till you come back."
Gaima clearly approves, and she immediately beckons the others to go with her downstairs (this time using the elevator) where they collect Widjgleeby. Soon everyone is outside. Almost immediately, four acolytes appear as if from nowhere and accompany the group as it goes. It isn't long before they are walking up the gentle slope toward the crown of the mountain where the Temple sits. The wind has picked up a little, bringing a slight edge to the otherwise warm, late spring day.
The crowds have visibly thinned. Although there's still some activity in the direction of the Resort building and museum, the vicinity of the Temple itself is vacant, and there are only very few people walking around elsewhere in the precints.
It makes it that much easier to pick out Nekshi, Granite Spear, and Kuluf, who are on the other side of the hill heading toward the various priest quarters.
"What do you suppose they're doing?" wonders Mey'Luskar aloud.
"Hopefully not getting into trouble," replies Lirassa.
"They're on a different path for now," says Gaima. She gestures toward the Temple. "Come!"
As Dabid, Ham, Mon'Fargret, Pru, and Zeton wait in the hall with more than a little pacing and tapping of extremities, Gaima says, "Actually...it might not be necessary for all of you to go. We really only need you to confirm something. It...might be inconvenient to send so many."
Lirassa emerges as the priestess is talking, and she immediately replies, "I agree. I think Mey'Luskar should stay here."
"She's probably right," adds Mey'Luskar herself from behind the Besteeng. "I'll go with you as far as the gate, but I'll stay with the priestesses till you come back."
Gaima clearly approves, and she immediately beckons the others to go with her downstairs (this time using the elevator) where they collect Widjgleeby. Soon everyone is outside. Almost immediately, four acolytes appear as if from nowhere and accompany the group as it goes. It isn't long before they are walking up the gentle slope toward the crown of the mountain where the Temple sits. The wind has picked up a little, bringing a slight edge to the otherwise warm, late spring day.
The crowds have visibly thinned. Although there's still some activity in the direction of the Resort building and museum, the vicinity of the Temple itself is vacant, and there are only very few people walking around elsewhere in the precints.
It makes it that much easier to pick out Nekshi, Granite Spear, and Kuluf, who are on the other side of the hill heading toward the various priest quarters.
"What do you suppose they're doing?" wonders Mey'Luskar aloud.
"Hopefully not getting into trouble," replies Lirassa.
"They're on a different path for now," says Gaima. She gestures toward the Temple. "Come!"
Saturday, February 28, 2009
The Briefing
The tech-priestess and the other priestess (who Nekshi, G.S., and Lirassa have already met) lead the party into what appears to be a conference room and gesture for everyone to sit at the large, circular table. As they do so, Bina comes in accompanied by Keil'i and Gaima, who shut the door behind them.
As the tech-priestess looks on passively, the four priestess separate and assume equidistant positions along the circular wall, facing outward. They then assume prayer positions and start chanting. The tech-priestess then holds out her hand and says, "Show," as Mey'Luskar did earlier. An identical point of light appears. However, the tech-priestess starts to sing to it in the strange, priestly way (i.e. providing a psychic harmony to accompany her audible voice). The point of light then blossoms into what looks like a glowing crystal floating in the air in front of her. At the song's conclusion, she makes a gesture, and the crystal flashes blue before vanishing. The four priestesses then turn and face into the room while still maintaining their positions.
The tech-priestess then fixes an intense gaze on Mey'Luskar and pulls something from the folds of her robe, something which she places on the table with a loud thunk.
The dataspike.
"Let's start from the beginning," says the tech-priestess in Yangae. "Tell me everything you know about this."
Mey'Luskar glances around at the party, letting her gaze linger on Mon'Fargret.
"I don't think you need their help!" snaps the tech-priestess. "I'm interested in what you know, not what they think! Start from the beginning!"
Mey'Luskar gulps and says, "First my lodger told me it was 'something really cool' that we needed to see. He didn't say anything about it until it was playing." She starts playing with her hands anxiously.
"Only the two of you were watching it?"
"The first time, yes."
"What did he say about it after that?"
"I asked him where he got it..."
"And?"
"He...told me he got it from Mek."
"Mek?"
"Mek'Logen. One of our co-workers. We were all working for Morva Free Channel. For Mas'Vellaf. We were helping promote the Talent Round-Up."
"What else did he tell you?"
"He said it was a clip-job. A spliced bootleg. The market copies are sealed, and you have to get a special code to see the whole thing. This one was hacked so you can bypass the code."
"And you don't know how your lodger or Mek got it?"
"He didn't say. But Mek works with the coders, so I figured he ran it off himself and sold it, or whatever. He's always done stuff like that. He's good at it. That's why Mas'Vellaf hired him!"
The tech-priestess picks up the dataspike and brandishes it almost like a weapon. With flashing eyes, she says, "If this is just an ordinary clip-job pirated by some thug hoping to make an extra BMU, why does it have a built-in teleport tracer with a code-triggered transponder?"
Stunned, Mey'Luskar tries and fails to speak.
"Par'ai," says the high-ranked priestess calmly, "this is not her doing."
"Forgive me," says the tech-priestess, "but it's not every day that someone tries to abduct me!" She tosses the spike on the table again. "This is no clip-job. It was made from the start with a deliberate purpose! The question is not so much why as who, as in who was the intended target. Right now I have two theories. Either Mek wasn't supposed to have it, and its passing to her lodger and then to her was a matter of blind fate, or we've all been played. There's also the question of who they thought they were teleporting out of here. Maybe the real operators didn't know she had it till now, and they thought they were 'porting her out. Or maybe the whole thing was a trick aimed at us! After all, it started sending out a signal as soon as it was in my hands...a signal that was answered almost immediately by a strong meson scan beam tight-focused on my position. They could have locked on and 'ported me out in an instant with no hope of a trace!" She glances up at the intricate ceiling fixtures and huffs with contempt. "They didn't know what they were dealing with!"
"But there's something we need to find out here and now," says the high-ranked priestess, strolling toward the table. "The source of the poison!"
"Yes," says the tech-priest, picking up the spike again. "The dream was a hint. Now I'd like to test a theory." She passes a hand over the table and says in Her-Galad, "Spike." A glowing spot appears. She presses the spike into it as if it were a port.
"No," says Mey'Luskar, jumping to her feet. "No, no, don't! You CAN'T!"
"Sit...down..." hisses the tech-priestess. "We've warded the room. None of you will be harmed. But it will probably be unpleasant."
"But you don't have to suffer it if you don't want to," says the high-ranked priestess, eying the tech-priestess firmly. "This is very important, possibly a matter of life and death for many, but it's your right. If you want to leave, now is the time."
As the tech-priestess looks on passively, the four priestess separate and assume equidistant positions along the circular wall, facing outward. They then assume prayer positions and start chanting. The tech-priestess then holds out her hand and says, "Show," as Mey'Luskar did earlier. An identical point of light appears. However, the tech-priestess starts to sing to it in the strange, priestly way (i.e. providing a psychic harmony to accompany her audible voice). The point of light then blossoms into what looks like a glowing crystal floating in the air in front of her. At the song's conclusion, she makes a gesture, and the crystal flashes blue before vanishing. The four priestesses then turn and face into the room while still maintaining their positions.
The tech-priestess then fixes an intense gaze on Mey'Luskar and pulls something from the folds of her robe, something which she places on the table with a loud thunk.
The dataspike.
"Let's start from the beginning," says the tech-priestess in Yangae. "Tell me everything you know about this."
Mey'Luskar glances around at the party, letting her gaze linger on Mon'Fargret.
"I don't think you need their help!" snaps the tech-priestess. "I'm interested in what you know, not what they think! Start from the beginning!"
Mey'Luskar gulps and says, "First my lodger told me it was 'something really cool' that we needed to see. He didn't say anything about it until it was playing." She starts playing with her hands anxiously.
"Only the two of you were watching it?"
"The first time, yes."
"What did he say about it after that?"
"I asked him where he got it..."
"And?"
"He...told me he got it from Mek."
"Mek?"
"Mek'Logen. One of our co-workers. We were all working for Morva Free Channel. For Mas'Vellaf. We were helping promote the Talent Round-Up."
"What else did he tell you?"
"He said it was a clip-job. A spliced bootleg. The market copies are sealed, and you have to get a special code to see the whole thing. This one was hacked so you can bypass the code."
"And you don't know how your lodger or Mek got it?"
"He didn't say. But Mek works with the coders, so I figured he ran it off himself and sold it, or whatever. He's always done stuff like that. He's good at it. That's why Mas'Vellaf hired him!"
The tech-priestess picks up the dataspike and brandishes it almost like a weapon. With flashing eyes, she says, "If this is just an ordinary clip-job pirated by some thug hoping to make an extra BMU, why does it have a built-in teleport tracer with a code-triggered transponder?"
Stunned, Mey'Luskar tries and fails to speak.
"Par'ai," says the high-ranked priestess calmly, "this is not her doing."
"Forgive me," says the tech-priestess, "but it's not every day that someone tries to abduct me!" She tosses the spike on the table again. "This is no clip-job. It was made from the start with a deliberate purpose! The question is not so much why as who, as in who was the intended target. Right now I have two theories. Either Mek wasn't supposed to have it, and its passing to her lodger and then to her was a matter of blind fate, or we've all been played. There's also the question of who they thought they were teleporting out of here. Maybe the real operators didn't know she had it till now, and they thought they were 'porting her out. Or maybe the whole thing was a trick aimed at us! After all, it started sending out a signal as soon as it was in my hands...a signal that was answered almost immediately by a strong meson scan beam tight-focused on my position. They could have locked on and 'ported me out in an instant with no hope of a trace!" She glances up at the intricate ceiling fixtures and huffs with contempt. "They didn't know what they were dealing with!"
"But there's something we need to find out here and now," says the high-ranked priestess, strolling toward the table. "The source of the poison!"
"Yes," says the tech-priest, picking up the spike again. "The dream was a hint. Now I'd like to test a theory." She passes a hand over the table and says in Her-Galad, "Spike." A glowing spot appears. She presses the spike into it as if it were a port.
"No," says Mey'Luskar, jumping to her feet. "No, no, don't! You CAN'T!"
"Sit...down..." hisses the tech-priestess. "We've warded the room. None of you will be harmed. But it will probably be unpleasant."
"But you don't have to suffer it if you don't want to," says the high-ranked priestess, eying the tech-priestess firmly. "This is very important, possibly a matter of life and death for many, but it's your right. If you want to leave, now is the time."
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